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Rules: Detail view  Back to full view

A set of rulebooks and activities in detail.

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Rules added to the sequence of play

These rulebooks are the best places to put rules timed to happen at the start, at the end, or once each turn. (Each is run through at a carefully chosen moment in the relevant top-level rulebook.) It is also possible to have rules take effect at specific times of day or when certain events happen. Those are listed in the Scenes index, alongside rules taking place when scenes begin or end.

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When play begins  ... rulebook

 name

    simplechat preparation rule   name  unlist 

    set permanent health to initial health rule   name  unlist 

    (say "You suspect your wife Susanna of adultery. So you have convinced everyone that you are gone on a trip to Córdoba, and have hidden yourself in the big trunk in your marital bedroom. Let's wait and see what happens.") 

    ready natural weapons if no other weapon readied rule   name  unlist 

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Every turn  ... rulebook

 name

    ready natural weapons if no other weapon readied rule   name  unlist 

    standard increase or reset the tension rule   name  unlist 

    (if the noun is a thing and the noun is ambiguously plural, notice the plurality of the noun; ...) 

    (if the player is in the trunk for exactly seven turns begin; ...) 

    (if the player is in the trunk for exactly 14 turns begin; ...) 

    (if the player is in the trunk for exactly 15 turns begin; ...) 

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When play ends  ... rulebook

 name

There are no rules in this rulebook.

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