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Rules added to the sequence of play
These rulebooks are the best places to put rules timed to happen at the start, at the end, or once each turn. (Each is run through at a carefully chosen moment in the relevant top-level rulebook.) It is also possible to have rules take effect at specific times of day or when certain events happen. Those are listed in the Scenes index, alongside rules taking place when scenes begin or end.
ready natural weapons if no other weapon readied rule name unlist standard increase or reset the tension rule name unlist (if the noun is a thing and the noun is ambiguously plural, notice the plurality of the noun; ...) (if the player is in the trunk for exactly seven turns begin; ...) (if the player is in the trunk for exactly 14 turns begin; ...) (if the player is in the trunk for exactly 15 turns begin; ...) | ||||
There are no rules in this rulebook. | ||||